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TENJIKU.RUL
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1996-02-18
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" INTRODUCTION
==============
Tenjiku Shogi (Exotic Shogi) is believed to have been invented in the
sixteenth century by Buddhist monks, and certainly lives up to its name.
While based on Chu Shogi (Middle Shogi), Tenjiku boasts a menagarie of
wonderfully powerful pieces which make it a far more dynamic and fast-
paced game than the other large variants. The exotic pieces include
range jumpers which can jump over any number of pieces in order make a
capture, and the 'Fire Demon' which can 'burn' all enemy pieces on the
squares adjacent to where it lands!
Unlike in most other Shogi variants, tactics in Tenjiku are critical right
from the first move of the game. Despite the large board, the power of
the pieces can mean that careless play is rewarded with a lost game in only
a few moves.
THE GAME
=========
Tenjiku Shogi is played on a board of 16 x 16 squares and each player has
78 pieces (including 16 pawns).
As in all Shogi games, the pieces are flat and wedge-shaped and are not
distinguished by colour. Although the pieces are of uniform colour the
first player is still conventionally referred to as 'Black' and the
second player as 'White'. Ownership of the pieces is indicated by the
direction in which they face, with a player's pieces always pointing
towards the opponent.
The players make alternate moves, with the object being to capture the
opposing 'King'. If the opposing player has obtained a 'Crown Prince'
by promotion, that piece must also be captured in order to win the game.
On each turn a player can move one piece according to its power of
movement to a vacant square on the board, or to a square occupied by an
enemy piece (in which case the enemy piece is captured and removed from
the game). In addition the 'Fire Demon' can also capture any enemy
pieces adjacent to the destination square.
In the case of the 'Lion' and pieces with 'Lion' power a second move can
sometimes be made in the same turn.
THE PIECES
===========
The Piece Help screen provides the names, notation symbols, promotion
details, and powers of movement for all of the pieces in the game.
[The Piece Help screen can be reached by clicking on the 'Pieces' button]
JUMPING PIECES
===============
There are a number of pieces in Tenjiku Shogi that have the power to jump
over occupied squares.
The 'Kylin','Phoenix' and 'Free Eagle' may all jump to the second square
in the directions indicated by red circles on the Piece Help screens
(ie: the 'Kylin' and 'Free Eagle' can jump to the second square in any
orthogonal direction, and the 'Phoenix' may jump to the second square when
moving diagonally). The 'Free Eagle' may also move any number of
unobstructed squares in any orthogonal or diagonal direction.
The 'Knight' has the same move as its Western Chess counterpart (1 square
ahead, followed by 1 square diagonally ahead) but is limited to making
this move in the forwards direction (toward the opponent).
The 'Lion' and the 'Horned Falcon' and 'Soaring Eagle' may use their
'Lion' powers to jump over adjacent pieces.
The 'Heavenly Tetrarchs' is another piece that may jump occupied squares.
The peculiar move of this piece is described separately.
In addition, Tenjiku has several 'Range Jumping' pieces that may jump over
multiple squares when making a capture.
THE LION
=========
The 'Lion' is one of the unusual pieces in Tenjiku Shogi, having a move
which is unlike any piece in Western Chess.
If the 8 squares immediately adjacent to the 'Lion' are called the 'A'
squares (shown as Dark Blue Circles on the Piece Help screen), and the 16
squares two away from the piece are called the 'B' squares (represented as
Light Blue Circles), then the 'Lion' may do any one of the following things
in a single turn:
- Move directly to any 'A' or 'B' square, jumping an intervening square
if necessary;
- Capture a piece on an 'A' square and continue moving one more square
in any direction from the point of capture, making another capture if
the 2nd square is also occupied by an enemy piece.
- Capture a piece on any 'A' square without moving (this is known as
'igui' and counts as a turn).
- Move to an adjacent square and return to the starting square
(effectively passing the turn).
In Tenjiku Shogi there are no restrictions on the capture of Lions (as
there are in Chu Shogi).
The 'Horned Falcon' and 'Soaring Eagle' also have 'Lion' power, but only
in the directions indicated by Blue Circles on the Piece Help screen.
RANGE JUMPING PIECES
======================
The 'Bishop General','Rook General', 'Vice General' and 'Great General' are
special pieces with a very powerful and penetrating move. In addition to
moving any number of unoccupied squares in the directions indicated by red
arrows on the Piece Help screens, these pieces may also jump over any
number of pieces (of either side) in those directions to effect a capture.
This 'range jumping' power is, however, subject to certain restrictions.
The range jumping pieces (together with the 'King') are ranked in the
following order of precedence:
1. 'King'
2. 'Great General'
3. 'Vice General'
4. 'Rook General' & 'Bishop General'
5. All other pieces.
When capturing by jumping, a piece may only jump over or capture lower
ranked pieces. Note that the 'Bishop General' and 'Rook General' are
considered to be of equal rank and neither may therefore jump the other,
or capture the other by jumping.
The range jumping pieces only have the power to jump other pieces on a
move in which they are making a capture.
AREA MOVE PIECES
==================
The 'Fire Demon' and 'Vice General' can in one turn reach any square that
could be reached by the equivalent of three consecutive single step 'King-
type' moves. This means that when using their 'area move' power on an
otherwise empty board these pieces can reach any square in an area within
three squares of the starting point.
The 'Lion Hawk' may make the equivalent of two 'King-type' moves, if used
as an 'area mover', and therefore if unobstructed can reach any square in
an area within two squares of its initial position.
A piece moving as an 'area mover' can not continue its move after making a
capture.
The three square moves of the 'Fire Demon' and 'Vice General' are shown as
a blue square around the piece in the Piece Help diagrams. The two square
move of the 'Lion Hawk' is represented by a red square around the piece.
THE FIRE DEMON
================
The 'Fire Demon' dominates the other fabulous beasts in Tenjiku Shogi in
much the same way as the 'Lion' reigns supreme in Chu Shogi. The 'Fire
Demon' has a powerful move as either an area mover or ranging piece, but
its devastating feature is the power to 'burn' any adjacent enemy pie